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Showing posts with label Android Games Programming. Show all posts
Showing posts with label Android Games Programming. Show all posts

Tuesday, 17 December 2013

Learn How to Develop Android Games: Lesson Two

Let’s start of by creating the first flash file, we will not start using adobe flash cs5 but we will start by using adobe device center cs5, with device center cs5 it allow to me to test the swf content on to various devices.

To browse the devices available on Adobe Device Center, click on to “Browse Devices”

As you can see, the program load all devices



I will choose the hieghlighted devices, and then drag them on the “Test Devices” tab .. see the images


If you select one of these devices, more details will appear on the right side .

To create file for specific device, select the device and then click on the “Create” button on the top right side

The adobe flash will open and a new file will created, I will draw a rectangle as the image explain:

Then I will test this file on the Device Central, to test the file on the selected device 

the Device center opened and the file is tested on the device as you see … , but there is a gray bar on the top !

To hide this bar click on the “set to Fullscreen”.


Finally you create your first file, and test it, wait us in the next Lesson, we will explain the game that we will create it 



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Friday, 13 December 2013

Learn How to Develop Android Games : Lesson One

In first topic we will show an overview of android that will help the beginner developers to know what is android and which enviroment that we will develop the game on it.


Overview Of ANDROID
Android is a type of software for mobile devices that includes and operationg system, middleware and key applications.
And android also has android SDK that provides the necessary tools to develop applications
The android operating system can be used as an operating system for cellphones, netbooks and tablets. and for an up-to-date list of devices running the android OS, go to:
http://en.wikipedia.org/wiki/Android_devices.


We will develop android games by using Adobe Flash, and Adobe AIR.. read the next pargraph to know more about ADBOE AIR


AIR FOR ANDROID
You're able to package swf files into Adobe AIR apps for Android devices, they become .
apk files !
and also it can do the same for:
- BlackBerry tablet OS
- Apple iOS mobile operating system
so you can do application in Flash profesional to varios devices.

Also there is more specific features, like:
  1. - Multitouch
  2. - Accelerometer
  3. - Screen Orientation
  4. - Microphone
  5. - Keyboard
  6. - Geolocation (is defining where you are )
  7. - Camera Roll
  8. - GPU

When you develop your game, you can go head and put that game only in android market place.
The android Marketplace allowa Androidd developers to freely distribute apps to Adroid mobile phones:
  1. - Free apps
  2. - Paid apps (to make some money, it's powerfull to get users to your app)

this is the fist topic .. it's just the begining if you love to become android game developer .. wait us in the next topic

The Next Topic is :

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Thursday, 11 July 2013

Setting Up Your Android Tablet Programming Environment

Setting Up Your Android Tablet Programming Environment

You’re nearly at the fun part, but first you must make sure your computer is properly set up. You must download and install three packages for your work:

• Java Development Kit (JDK)
• Eclipse, which is the integrated development environment (IDE)
• Android Java SDK

If you’re a Java developer, then you likely have a recent version of the JDK and probably even have Eclipse installed. In that case, skip to the Android SDK portion of the following instructions.

 Look over the first two sections if you experience problems, though, because you may be using the wrong versionof the JDK or Eclipse.
In the following sections, you work through installing each of these packages. When you’re done, you’ll be ready to create your first Android tablet program. This entire process shouldn’t take more than 20 minutes before you’re ready to go.

Installing the Java JDK

The first step is to download and install the latest version of the JDK for your machine. Here’s how:

1. To find the JDK you need for your system, go to
www.oracle.com/technetwork/java/javase/downloads/index.html. 
You need the JDK to let you use the Java language on your computer.
 Look for the large Java icon at upper left on the page, and select the JDK link, as labeled in Figure Below . This link takes you to the JDK SE downloads page.


2. On the Downloads tab of the Java SE Downloads page, shown in Figure Below , accept the license agreement, choose the package that fits your operating system, and click the link to download it.





3. When the file downloads, run the installer. On some computers, the installer  starts  automatically. If this doesn’t happen, locate the folder where the files were downloaded, and sort the folder by the Date Modified. The last file is this installer. Double-click it, and you’re ready to go.

4. When the welcome dialog page for Installation for Java wizard appears, as 
     shown in Figure Below, click the Next button and follow the instructions provided by  the wizard to finish the installation.



Now you’re ready to set up Eclipse, the development environment you use throughout this book to build your games. Without Eclipse, you would be forced to compile your code using a command line. A development environment saves you a lot of time.


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